#ifndef _MMeshSmoothOptions
#define _MMeshSmoothOptions
//-
// ==========================================================================
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//+
//
// CLASS:    MMeshSmoothOptions
//
// ****************************************************************************

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES

#include <maya/MStatus.h>

// ****************************************************************************
// CLASS DECLARATION (MMeshSmoothOptions)

//! \ingroup OpenMaya
//! \brief Options for control of smooth mesh generation. 
/*!
	The MMeshSmoothOptions class  encapsulates settings that control the
	generation of smoothed version of a mesh. Meant for use with
	MFnMesh::generateSmoothMesh().
*/
class OPENMAYA_EXPORT MMeshSmoothOptions
{
public:
	MMeshSmoothOptions(void);
	virtual ~MMeshSmoothOptions(void);

	//! Specifies how to apply boundary creasing to subd poly object. 
	enum BoundaryRule { 
		kInvalid = -1, //!< Invalid value. 
		kLegacy = 0,   //!< Uses the legacy algorithm, which performed no creasing
		kCreaseAll,  //!< Crease boundary edges & vertices with valence of exactly 2. 
		kCreaseEdge, //!< Crease boundary edges only. 
		kLast		 //!< Last enum value. 
	}; 

	void	setDivisions( int numDivisions, MStatus* ReturnStatus=NULL );
	int		divisions( MStatus* ReturnStatus=NULL ) const;
	void	setSmoothness( float smoothness, MStatus* ReturnStatus=NULL );
	float	smoothness( MStatus* ReturnStatus=NULL ) const;
	void	setSmoothUVs( bool smoothUVs, MStatus* ReturnStatus=NULL );
	bool	smoothUVs( MStatus* ReturnStatus=NULL ) const;
	void	setPropEdgeHardness( bool propEdgeHardness, MStatus* ReturnStatus=NULL );
	bool	propEdgeHardness( MStatus* ReturnStatus=NULL ) const;
	void	setKeepBorderEdge( bool keepBorderEdge, MStatus* ReturnStatus=NULL );
	bool	keepBorderEdge( MStatus* ReturnStatus=NULL ) const;
	void	setKeepHardEdge( bool keepHardEdge, MStatus* ReturnStatus=NULL );
	bool	keepHardEdge( MStatus* ReturnStatus=NULL ) const;

	void    setBoundaryRule( BoundaryRule rule, MStatus * ReturnStatus = NULL ); 
	BoundaryRule boundaryRule( MStatus* ReturnStatus = NULL ) const; 

	static const char* className();

protected:
// No protected members
private:
	friend class MFnMesh;
	void *instance;
};

#endif /* __cplusplus */
#endif /* _MMeshIntersector */
